
Andrea Ricci ported DOOM to SCINTIX P4 (an ESP32-P4 + ESP32-C6 module in the Raspberry Pi CM4/CM5 form factor) and then let Claude Sonnet play it.
The game runs on a 1024×600 MIPI-DSI panel, hardware-scaled to 30 FPS by the P4’s PPA. A small WebSocket “lockstep” API + an MCP server expose the running game to an LLM.
The agent is deliberately limited to what a human sees on screen — a raycast depth fan across the field of view, on-screen enemies in line of sight, an ASCII automap of discovered walls, plus “door ahead” and “you’re blocked” hints — and issues moves, turns, fire and use.
Fully open source.
Check out the video below, the project on hackaday.io and the source on GitHub.
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