
Since its launch in 2007, the Wii has seen several operating systems ported to it: Linux, NetBSD, and most-recently, Windows NT. Today, Mac OS X joins that list, thanks to Bryan Keller.
In this post, I’ll share how I ported the first version of Mac OS X, 10.0 Cheetah, to the Nintendo Wii. If you’re not an operating systems expert or low-level engineer, you’re in good company; this project was all about learning and navigating countless “unknown unknowns”. Join me as we explore the Wii’s hardware, bootloader development, kernel patching, and writing drivers – and give the PowerPC versions of Mac OS X a new life on the Nintendo Wii.
I first had the idea for this project back in 2013 – when I was a sophomore in college. For over a decade, it sat on the back burner; it’s easy to put off a project like this, especially when your day job already involves solving technical problems.
In the end, I learned (and accomplished) far more than I ever expected – and perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing.
Check out the very detailed process Bryan followed in the post here and the GitHub repo here.
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