Very interesting article from MusicTech discussing the considerations required for ambisonic mixing:
What’s needed for cinematic VR, then, is a method of capturing panoramic three-dimensional sound, and a way of mixing and reproducing that sound independently of the listening position and speaker configuration – surprisingly, the technology for doing this, Ambisonics, has been around since the 1970s.
from Adafruit Industries – Makers, hackers, artists, designers and engineers! http://bit.ly/2X9S8ym
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