My only experience with the Virtual Boy was playing it in a kiosk at Toys”R”Us. It did not impress, but the ideas did. Nintendo has never been afraid to innovate and take risks. And history has proven failures are only minor setbacks for Nintendo.
Nearly 30 years later other companies still haven’t quite got VR gaming down. IGN takes a look back at 1995 and the failure that was Virtual Boy:
While virtual reality was the hottest trend of the 1990s, it was nowhere near ready for the mass-market (some would argue it still isn’t). The headsets were gigantic, comically so. The graphics were surprisingly primitive. And the costs in both dollars and computing power were tremendous. The Virtual Boy took the popular idea of what virtual reality was and attempted to replicate it for $179.99. The result was a device that basically did nothing virtual reality promised to do.
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