It is NEVER too late to pick up an old project. RavenWolf Retro Tech proves this by remounting efforts to finish a game they started in 1984. Digital Dungeon Master is an assembly language RPG for the Commodore 64.
I started making a role playing game in 1984 in assembly language on my first computer, a Commodore 64. Now the time has come to finish the project so today I will show you what I had at the time and outline the plan to finish this dream. I will also tell you how you can vote for features and additions.
More details from Ars Technica:
Brixius was working without an assembler back then, something he deeply regrets. He does not, however, regret his pack-rat tendencies, which have left him with these pieces to pull together:
- Executable machine code, mostly from May 1985, but some from as late as 1989, with hand-written notes on it
- A printed-out memory dump of all 4K of RAM from the game at some point
- Cassettes and disks, some of which load, but none with an uncorrupted game running
- Listings of the code from 1986, used to test machine language routines
- Extensive handwritten and drawn notes, maps, and other explanations of the game’s design.
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