Great use of the readily available Pico. With the expanding library of classic titles on the Switch, playing with an old school controller would really complete the vibe. David Pagels posted this project to adapt N64 or Gamecube controllers for the Switch.
This project no longer only supports the N64 controller, but now supports Gamecube controllers too! I’ve created two button mappings for the Gamecube controller – a one-to-one mapping, and a mapping that makes the controls as close as possible to the original Super Mario Sunshine mappings. For example, the Switch port has dives mapped to Y, but this maps it back to B. Unfortunately, since the Switch doesn’t support analog triggers, a light trigger press maps to ZL/ZR, and full trigger presses map to ZL/R button presses. The Z button on the Gamecube controller maps to L.
Both N64 and Gamecube versions have L + R + Start mapped to the Switch home button. They also both have dynamic scaling on each axis of each analog joystick to account for reduced joystick range on old controllers.
See the full project guide on GitHub, the thingiverse files and nice write up about the project from Hackster.io
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