Must read for all gamers from Ars Technica.
When it comes to the cat-and-mouse game of stopping cheaters in online games, anti-cheat efforts often rely in part on technology that ensures the wider system running the game itself isn’t compromised. On the PC, that can mean so-called “kernel-level drivers” which monitor system memory for modifications that could affect the game’s intended operation. On consoles, that can mean relying on system-level security that prevents unsigned code from being run at all (until and unless the system is effectively hacked, that is).
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